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| Jamie Douglas |
If you’ve never played a pen
and paper role-playing game
like Dungeons & Dragons
(D&D), you might envision
their players as isolated nerds
huddled in their mother’s basement,
clutching bagfuls of dice and
declaring, “I cast my magic missile
at the darkness.” And you’d be
partly right.
Michael Goldfarb, John McCain’s official campaign
blogger, may have had this in mind when he said:
“It may be typical of the pro-Obama Dungeons &
Dragons crowd to disparage a fellow countryman’s
memory of war from the comfort of mom’s basement,
but most Americans have the humility and
gratitude to respect and learn from the memories
of men who suffered on behalf of others.”
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Irrespective of this particular political volley, this
was not the first time Goldfarb had leveled the accusation
that playing D&D is a diversion enjoyed
only by overweight deadbeats too cowardly to enlist.
Observers mired in the ‘80s stereotype of the
Mountain Dew-swilling geek might be surprised
to learn that many soldiers are D&D enthusiasts.
In their rebuttal, Hasbro stated, “For fans, the
game is essentially about heroism and therefore
it is not surprising to us that thousands of military
personnel play and enjoy the game.”
In fact, Wizards of the Coasts, makers of D&D,
has sent countless care packages containing free
gaming supplies to troops stationed overseas as
a motion to help relieve stress. “McCain’s people
should really check their facts before they spout
off. Does John McCain have no idea how many GIs
play D&D?” commented a solider in a Wizards of
the Coast press release.
However, the Army isn’t the only place to find
players who might defy the stereotype. Given
the increased popularity of once-marginalized
tropes like the epic Lord of the Rings films and
online fantasy games like Age of Conan, some of
the more impenetrable concepts from pen and
paper role-playing games (RPGs) are no longer
considered strange.
Barring deployment, why would anyone actually
spend their time rolling dice, making up stories,
and filling out sheets of paper that too closely resemble
a 1040EZ tax form? Unlike a weekly raid
in World of Warcraft, a session of D&D is essentially
a social function. You’re face-to-face with people
you know, telling highly creative (if amateur) stories
of your own devising. Like a board game during
a blackout, the unexpected turns of chance
make things interesting. Like a trip to Vegas, you
risk everything on the toss of a die. Fortunately,
the money and accomplishments at risk aren’t
real, but they do last for months, or even years
— as long as you care to invest.
If you’ve played video games at all in the last
decade, chances are you’ve played something
called an RPG (Role Playing Game), and the allure
of the “experience point” is not unknown — even
if the computer was secretly rolling the dice for
you. To avoid confusion, the “old school” RPGamers
have appended the prefix “pen and paper” to
their game, meaning they still like to do things
by hand.
There isn’t that much difference between taking
the role of an elf-slaying monster on your
computer for $15 a month and portraying an elf
amongst friends over a few beers for free — less
the price of the beers. Soldiers, police officers, and
restaurateurs roll twenty-sided dice. You wouldn’t
know at first glance, but all it takes is that oblique
comment about a “missed saving throw” or “rolling
a 20.” Then you know their secret: They are
card-carrying members of this secret order of pen
and paper geekdom.
The creative element is an enduring appeal that
these games offer over their digital counterparts.
In a computer game, one’s choice of persona is limited
to the game’s production values. The quests
you undertake are limited by the game developer’s
staff writers. You only exist in a world where you
compete with thousands of other nameless heroes
and leave no lasting mark. In a good pen and
paper RPG, the players are able to fashion a story
where they are front and center; they determine
the course that matters to them.
You don’t have to go to Barnes and Noble at Park
Point and pick up the new player’s manual, but if
you were harboring notions that pen and paper
gamers were subhumans of a sort, you might revise
your stereotypes and recognize the creativity
that this hobby requires, as well as the immense
diversity of its players. Take a lesson from Mc-
Cain’s blogger: Don’t insult the geeks. You never
know who you might be talking to.
In response to Hasbro’s strongly worded letter to
the McCain campaign, Michael Goldfarb wisely recanted
his gaffe against the unrecognized gamer
demographic, saying: “If my comments caused
any harm or hurt to the hard-working Americans
who play Dungeons & Dragons, I apologize. This
campaign is committed to increasing the strength,
constitution, dexterity, intelligence, wisdom, and
charisma scores of every American.”
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